yes, that was the first thing i did.(my.passable = on and check the passable flag in WED).
The character will pass thru the sprites, which it's not supposed to, but that's a whole nother issue.
i have ignore_passable and ignore_passents also included in my c_move. Perhaps a bug?
i also tried turning off other actions and functions thinking it may effect it, but nothing.
thanks by the way for responding...:)
Last edited by seneca; 08/03/07 21:24.