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aum34: realistic water isn't passable #145234
08/02/07 12:55
08/02/07 12:55
Joined: Aug 2005
Posts: 199
houston
S
seneca Offline OP
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seneca  Offline OP
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Posts: 199
houston
I'm having a bit of trouble making the terrain passable. my character will stand on and walk on, but it will not pass thru it.

I have tried the in_passable and on_passable vars, but when i read them with a panel view they stay at 0. I have set the character to passable and i have removed all ignore passables from the code.

i have also tried it with a solid passable block that with a water texture overlapping the realistic water, but my char still will not pass. even thru the passable block. what am i doing wrong?

i have read over the manual a few times but nothing pops. I tried the in_water variable and i created my own, but nothing helps.

i'm sure it's something simple. but i can't figure it out.

any suggestions would be greatly appeciated.


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Re: aum34: realistic water isn't passable [Re: seneca] #145235
08/03/07 00:50
08/03/07 00:50
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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just open the properties menue in wed and check the passble flag

or write into the action my.passable = on;

Re: aum34: realistic water isn't passable [Re: seneca] #145236
08/03/07 19:15
08/03/07 19:15
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Any entity (A) will pass through another passable entity (B) if:
a) B is passable indeed. The easiest method is to check its "passable" flag in Wed.
b) A uses c_move for its movement and includes "ignore_passable" in its c_move instruction.

Let me know if you need more help.

Re: aum34: realistic water isn't passable [Re: George] #145237
08/03/07 21:22
08/03/07 21:22
Joined: Aug 2005
Posts: 199
houston
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seneca Offline OP
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seneca  Offline OP
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houston
yes, that was the first thing i did.(my.passable = on and check the passable flag in WED).

The character will pass thru the sprites, which it's not supposed to, but that's a whole nother issue.

i have ignore_passable and ignore_passents also included in my c_move. Perhaps a bug?

i also tried turning off other actions and functions thinking it may effect it, but nothing.

thanks by the way for responding...:)

Last edited by seneca; 08/03/07 21:24.

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Re: aum34: realistic water isn't passable [Re: seneca] #145238
08/04/07 05:48
08/04/07 05:48
Joined: Aug 2005
Posts: 1,558
HK
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vlau Offline
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I'm confirmed. It's strange that the manual haven't mention
that the ignore_passable is also applied to terrain.

Anyway, there is a workaround, set your character's push
value higher than the terrain and add ignore_push in the
c_move mode list.

Re: aum34: realistic water isn't passable [Re: vlau] #145239
08/04/07 10:02
08/04/07 10:02
Joined: Aug 2005
Posts: 199
houston
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seneca Offline OP
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seneca  Offline OP
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Posts: 199
houston
yes, the manual doesn't mention it, but terrain does have a passable flag in WED, so i assume ignore_passable would also apply.

I will try the push method, thank you.


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