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Island level
#143378
07/25/07 22:11
07/25/07 22:11
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Joined: Apr 2006
Posts: 265
vartan_s
OP
Member
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OP
Member
Joined: Apr 2006
Posts: 265
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I'd like to post some screens of an island level I made, which I plan to use in my next first person shooter demo. Bear in mind it is far from finished. So here is a list of things I plan to add to the level: Buildings (my level designer is working on an old type town to place) Decent vegetation (grass, weeds, it needs some work before I get it right) Bloom shader (I may implement this, it's just that I'm not totally happy with the different blooms I have now - some brighten too much, some blur too much...) A better water shader (The ones I have now I am not happy with) Terrain normalmapping (If I can get it looking right on my level!) The main reason I am posting this is because I want some C&C on how to improve the terrain I have atm, so please, C&C. Without further ado, here are the screens: Thanks to Loopix for the trees!
Last edited by vartan_s; 07/25/07 22:16.
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Re: Island level
[Re: vartan_s]
#143381
07/26/07 02:50
07/26/07 02:50
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Looking really great I like the terrain, and the trees are also well done. I like the fog. I did notice that there is a lot space on this island... you should fill it with rocks and some debree. Keep up the good work Devon S.D.S.D.inc.
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Re: Island level
[Re: DLively]
#143382
07/26/07 03:07
07/26/07 03:07
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Joined: Jun 2005
Posts: 656
Grafton
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User
Joined: Jun 2005
Posts: 656
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Whoever mows the grass sure does a good job!
Not two, not one.
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Re: Island level
[Re: Grafton]
#143383
07/26/07 05:03
07/26/07 05:03
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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And Josiah is the first to point it out...
...
Just messing man.
Terrains pretty bland right now, but I suppose with buildings it will look good.
However, the cliffs look too round...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Island level
[Re: Grafton]
#143384
07/26/07 05:18
07/26/07 05:18
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Joined: Apr 2006
Posts: 265
vartan_s
OP
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Joined: Apr 2006
Posts: 265
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Quote:
Whoever mows the grass sure does a good job!
Well, as I said in my first post, vegetation like weeds and grass will be added. Rocks I guess are also on the to-do list, forgot to put that in (I've got to block one of the passages with rocks, you have to go around it.
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Re: Island level
[Re: vartan_s]
#143386
07/26/07 07:15
07/26/07 07:15
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The tree trunks look flat. You cannot realize where the sunny side is and where the shadow side is. A pixel shader might help to get a more realistic lighting.
Besides that the terrain needs shadows to look more realistic particularly under the trees.
Models, Textures and Games from Dexsoft
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Re: Island level
[Re: Machinery_Frank]
#143387
07/26/07 08:21
07/26/07 08:21
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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fits together well but the grass doesn't really look like grass. i don't know what you can do about it without a higher-res texture though. please be careful with bloom -- it's pretty last season, mostly because it has been over-used in previous games and the fact that it doesn't look realistic -- there's no reason whatsoever for an entire game to look so dreamy. that's standard over-the-top bloom though; if you can write a nice bloom that only does the really bright bits, then that would be nice. that's all i came to say julz
Formerly known as JulzMighty. I made KarBOOM!
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