Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, degenerate_762), 1,430 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Anyone have any luck getting the NEW sky system to work? #8978
05/07/02 12:47
05/07/02 12:47
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
Here is the code I am using.. pulled straight from the manual:

code:
sky StarField {
type = <StarField1.pcx>; // the image for a backdrop scene
speed_u = 1;
speed_v = 1.5;
scale_x = 0.5;
flags = dome,visible;
layer = 1;
}

And I have a single rectangular plane, with the guard on it in the middle of nothing. The guard is set as the default view (via player_walk action), but the sky dome doesn't show... here is what I see:

http://www.geocities.com/xagon7/skytest.jpg

(Cut and paste in browser)

Any ideas kind people?

Cam


Popular media is the opiate of the masses. Think for yourself.
Re: Anyone have any luck getting the NEW sky system to work? #8979
05/07/02 22:09
05/07/02 22:09

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Check your sphere, it looks like you may not have the sphere ploygons facing the correct direction.

Flip them, and see if that fixes the problem.

Easy way to see that, is run in preview mode go outside the sphere and turn around if you see your stars then you need to flip the ploygons.

Re: Anyone have any luck getting the NEW sky system to work? #8980
05/07/02 23:53
05/07/02 23:53
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
J
James Snydstrup Offline
Senior Expert
James Snydstrup  Offline
Senior Expert
J

Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
xagon7:

Sky sprites are mapped onto a sky surface. It is obvious from the image you posted that you don't have a 'sky box' in your level. You need to surround your map with a large hollow box with a sky texture applied to it. Once you do this all sky entities will then be mapped onto the sky surface.

The default background is not a valid sky surface for sky sprites.

Re: Anyone have any luck getting the NEW sky system to work? #8981
05/08/02 06:13
05/08/02 06:13
Joined: Oct 2001
Posts: 678
Alabama
Cameron_Aycock Offline OP
Developer
Cameron_Aycock  Offline OP
Developer

Joined: Oct 2001
Posts: 678
Alabama
AHHHHH .. so the NEW system is simply the ability to MAP sky entities onto the sky surface. Ah Ha!

I thought you could create the sky entity itself, since you could specify a mdl for the type. Whithout the need for a sky sphere or skybox. And the background would always be in the background no matter where the camera was, and follow along with it. BUT, I guessed wrong. [Wink]

Thanks,
Cam


Popular media is the opiate of the masses. Think for yourself.

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1