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Visual3D.NET Beta
#127564
05/01/07 18:33
05/01/07 18:33
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Joined: Oct 2002
Posts: 254 UK, London
Dyc
OP
Member
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OP
Member
Joined: Oct 2002
Posts: 254
UK, London
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Previously known as RealmForge GDK. “Visual3D.NET™ is a shader-based 3D engine and rapid production toolset for visually authoring interactive virtual worlds using C# and VB with Microsoft .NET, XNA Framework, and Visual Studio.” Maybe worth checking out. http://www.visual3d.net/
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Re: Visual3D.NET Beta
[Re: Dyc]
#127565
05/02/07 08:50
05/02/07 08:50
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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Wow this looks awsome, downloading the beta right now.
it features HDR lighting, normal mapping, unlimited terrain and much more. I'm going to set up a little test level if i can
Last edited by bstudio; 05/02/07 09:04.
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Visual3D.NET Beta
[Re: Aliakey]
#127567
05/02/07 14:43
05/02/07 14:43
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The screens do not look impressive but the feature list does.
When the tool-set is great then artists will jump on it very fast especially when the non-commercial version is for free. You see the same with Beyond Virtual. It has a fantastic art-pipeline and you see constantly new screen-shots in their forum and most of them look really good.
If this really works (all those post processing effects, normal- and parallax-shaders, soft-shadows, in-game editors, real-time shader editor and much more) then this tool-set will be a very powerful set and new shots will come very fast.
Visual3d.NET claims to support obj, 3ds, fbx, collada and x. So everybody can import meshes into this engine.
They build the engine consequently around the DX9 graphic cards and support only Shader 2.0 and higher. But every lighting is modern and shader based. They even said that they will support DX10 as well.
The terrain is huge. I have no idea what kind of scene-management they do.
They hire people and pay real money so I think the engine will not be very cheap. But I have no idea how much it will be at the end.
Models, Textures and Games from Dexsoft
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Re: Visual3D.NET Beta
[Re: Machinery_Frank]
#127571
05/03/07 10:17
05/03/07 10:17
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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What you have a free version of the unreal3 engine? (at least non-commercial then)
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Visual3D.NET Beta
[Re: bstudio]
#127572
05/03/07 10:38
05/03/07 10:38
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Visual3D.Net Beta is a XNA engine and it looks great. But you can find a few more XNA engines out there. Two examples: Blade3d : http://www.blade3d.com/Home/tabid/36/Default.aspx Look at their galery: http://www.blade3d.com/MediaGallery/tabid/74/Default.aspx#viewLocation Sorcerer's engine : Water shader moving: http://www.youtube.com/watch?v=Q3aQ-pRkDUM Features implemented: * Scene editor * Switching between fullscreen or windowed mode * Switching resolution * Fps displaying * Pause system * Importing heithmaps for terrains * Camera moving around * Loading .FBX and .X models * Shaders ( Yes, shaders ) - Multitexturing - Mirror - Water * And it works with XBOX Now, why am I posting this? As a info. You can also making your own engine with XNA and it is free and easy to use. You can even sell it as those guys. Also, don't ask me for price about my engine, because I am not going to sell it. I am making it just for a learning purpose. So, go ahead and start making your own engine. You will see how easy you can do it.
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Re: Visual3D.NET Beta
[Re: XNASorcerer]
#127573
05/03/07 10:47
05/03/07 10:47
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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Did it and know how easy it is. XNA is really intuitive, but it still has some bugs in the current version
BASIC programmers never die, they GOSUB and don't RETURN.
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