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Ledge grabbing #127189
04/29/07 18:20
04/29/07 18:20
Joined: Jan 2007
Posts: 59
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Creepinbox Offline OP
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Creepinbox  Offline OP
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Is there any one that has a ledge grabbing code snippet i could learn from ?
so i could understand how to do it my self.

Re: Ledge grabbing [Re: Creepinbox] #127190
05/01/07 07:41
05/01/07 07:41
Joined: Apr 2006
Posts: 329
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molotov Offline
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molotov  Offline
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Posts: 329
Check out the Axys Minigame Bonanza in the Resources section.

Re: Ledge grabbing [Re: molotov] #127191
05/07/07 18:15
05/07/07 18:15
Joined: Jan 2007
Posts: 59
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Creepinbox Offline OP
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Yeah, but the code is to tied up to the rest of the script.. making it hard to understand anything ..

Re: Ledge grabbing [Re: Creepinbox] #127192
05/07/07 22:20
05/07/07 22:20
Joined: Jan 2007
Posts: 59
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Creepinbox Offline OP
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Creepinbox  Offline OP
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yeeah .. so any one have any ideas ? why aint there anyone in this froum that has made a ledge grabbing code ? wicked .. maby i should't push my own thread..

Re: Ledge grabbing [Re: Creepinbox] #127193
05/07/07 22:38
05/07/07 22:38
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline
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quasarchangel  Offline
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South Africa
Maybe its because it is not very easy to program without integrating it into the rest of the program.


God DID give us a manual on how to change this world...
Re: Ledge grabbing [Re: quasarchangel] #127194
05/08/07 09:29
05/08/07 09:29
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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Poor village - Poland ;)
Maybe some invisible box (ledge_box) along a ladge and check if players hand (vec_for_vertex) is in passable && you == ladge_box then grab? But its only sugestion, I've never used this.


Never say never.
Re: Ledge grabbing [Re: tompo] #127195
05/08/07 13:15
05/08/07 13:15
Joined: Jan 2007
Posts: 59
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Creepinbox Offline OP
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Creepinbox  Offline OP
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yeah . . . thats a little bit extream .. why cant i just trace a little bit over my head and to the wall or something .. haven't anyone done this before exept david ?

Re: Ledge grabbing [Re: Creepinbox] #127196
05/08/07 15:11
05/08/07 15:11
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Poor village - Poland ;)
but when you use invisible box the player will be able to grab only in those places where You want to


Never say never.
Re: Ledge grabbing [Re: tompo] #127197
05/08/07 15:30
05/08/07 15:30
Joined: Jan 2007
Posts: 59
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Creepinbox Offline OP
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and if my level is huge ... im gonna place the boxes .. yeah no..

Re: Ledge grabbing [Re: Creepinbox] #127198
05/08/07 19:59
05/08/07 19:59
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline
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quasarchangel  Offline
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Posts: 141
South Africa
Are you trying to immitate the Axys Minigame Bonanza? It looks to me like it was done with invisible ledge boxes. For the many blocks they are just not invisible. Just an idea, could be wrong.


God DID give us a manual on how to change this world...
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