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howto import models From 3ds max7 to Wed as prefab #112272
02/16/07 11:50
02/16/07 11:50
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panja Offline OP
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Please help me. how can i load architecture models from 3ds max 7 with textures into Wed.

When I imported using med textures are not importing so please help me with this.
Thank u.

Re: howto import models From 3ds max7 to Wed as prefab [Re: panja] #112273
02/16/07 11:52
02/16/07 11:52
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importing as a prefab is impossible
I think you mean as a model, do you?


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Re: howto import models From 3ds max7 to Wed as pr [Re: Puppeteer] #112274
02/16/07 11:57
02/16/07 11:57
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panja Offline OP
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ya but how can we import model with textures.I cant see anything when i run the game using model, textures r not importing. thank u for ur response.

Re: howto import models From 3ds max7 to Wed as pr [Re: panja] #112275
02/16/07 11:58
02/16/07 11:58
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wqhats the file ending .3ds?


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Re: howto import models From 3ds max7 to Wed as pr [Re: Puppeteer] #112276
02/16/07 12:00
02/16/07 12:00
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panja Offline OP
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I have tried it but textures r not importing.It is dark when i started the game even i put lights.

Last edited by panja; 02/16/07 12:22.
Re: howto import models From 3ds max7 to Wed as pr [Re: panja] #112277
02/16/07 12:01
02/16/07 12:01
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Can you see the textures in MED?


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Re: howto import models From 3ds max7 to Wed as pr [Re: Puppeteer] #112278
02/16/07 12:05
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panja Offline OP
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no its black,without skin(textures).

Re: howto import models From 3ds max7 to Wed as pr [Re: panja] #112279
02/16/07 12:08
02/16/07 12:08
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Well, i'm not sure but i think the textures are missing
could be a exportproblem

I dont know anything about max7 so i can't help you...


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Re: howto import models From 3ds max7 to Wed as pr [Re: Puppeteer] #112280
02/16/07 12:12
02/16/07 12:12
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panja Offline OP
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any other ways to use external architectural models like mansions built in 3dsmax7 or maya7 in 3d game studio. Thanks again for ur immediate response.

Re: howto import models From 3ds max7 to Wed as pr [Re: panja] #112281
02/16/07 12:20
02/16/07 12:20
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the models .3ds dont have on its format textures, because that you cant see any textures, better export to .x and use .tga textures.

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