Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, VoroneTZ, 1 invisible), 1,578 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
Futuristic level demo #95762
10/24/06 17:49
10/24/06 17:49
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
I put together a medium sized level with some of the resources I made for a contract a while back and thought people might like to see it.

The contract was to make a futuristic set of rooms, halls, corners, etc. which fit together so many variations could be made but reorganizing the layout of pieces. The textures are lower resolution (but still detailed), and the level is designed specifically to take advantage of bsp culling. It should run fast on even older computers.

You can download it here futurstic level demo. It is about 8mb and .zip format. Run by clicking level.exe. Move with w,s,a,d and mouse.

Let me know how it runs.

Here are some screens.





If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95763
10/24/06 17:56
10/24/06 17:56
Joined: Jul 2005
Posts: 366
eleroux Offline
Senior Member
eleroux  Offline
Senior Member

Joined: Jul 2005
Posts: 366
Seems great from the screenshots!
I like the unsaturated, almost black and white style. Let's see the demo running...

Re: Futuristic level demo [Re: eleroux] #95764
10/24/06 18:06
10/24/06 18:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Wow, I like the architecture - it juest doesn't look boring. Very nice.
While the usnaturated scene has it'S own style, a little bit yellowish color from the lights could be worth a try.

Maybe you should also add some dirt, and dark corners, could be a bit darker.
But apart from from that, it seems to be really good work. Downloading demo now.

Re: Futuristic level demo [Re: eleroux] #95765
10/24/06 18:07
10/24/06 18:07
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Very, very nice level.

It runs fast, is cleanly build, and has textures that fit nicely together.

You could make the levellighning a with bit more contrast though.

Re: Futuristic level demo [Re: Damocles] #95766
10/24/06 18:10
10/24/06 18:10
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
I really just threw this together from assets I made for a client, so I'm not really going to be editing it. Thank you for the comments, though.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95767
10/24/06 18:17
10/24/06 18:17
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
The textureworks is nice.

Though you migt give it a try too add some dirt and
bumpmaps (could be applied directly to the texture)
as the textures seem a bit too clean.

But this is really over average work you have.

Re: Futuristic level demo [Re: Damocles] #95768
10/24/06 18:24
10/24/06 18:24
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Damocles: I'm not really sure what you mean about bumpmaps. Shaders on level geometry is incredibly slow right now, and this was built for speed on low end computers. If you would like to see some of my work with shaders check out my site. I do agree to a point about the dirt, though, but like I said this has been done for over a year now, and I think many people like to hide poor level design with grunge.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: Futuristic level demo [Re: JakeL] #95769
10/24/06 18:25
10/24/06 18:25
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
No, I dont mean shaders,
Just as A Method like I use in Gimp, to make
a texture have more structure.


Here a little texture i quickly made to show what i mean:







Last edited by Damocles; 10/24/06 18:36.
Re: Futuristic level demo [Re: JakeL] #95770
10/24/06 18:32
10/24/06 18:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That's one nice futuristic level JakeL !!
The level in general looks very attractive to walk in, and observe from
The textures really fit together, the level geometrie looks pro !!
Like Damocles said, add some more dirt maps, bumpmapping to improve the textures to get the top quality out of them
Could you tell me which skin size you mostly used, because I noticed the skin quality is good so I guess you mostly used a 512X512 and 1024x1024 skin size and the demo is running very smooth !! I'm just abit curious, no more
Btw, nice site your got there ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Futuristic level demo [Re: Damocles] #95771
10/24/06 18:36
10/24/06 18:36
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline OP
Member
JakeL  Offline OP
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Damocles: All the textures were made by using a greyscale height map and being artificially lit from two directions causing an embossing effect. Embossing is basically what is happining with a dot 3 bumpmap shader. They might look a little lacking because of the resolutions. Everything was made with speed in mind. Thank you for your comments.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Page 1 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1