Posted By: rtsgamer706
variable speed changes - 11/13/13 13:45
Hi, I am working on a project in which I have an entity and every few frames it fires our another entity.
What I want this other entity to do is to move forward for 50 frames and then reverse direction.
here's the action that I am using:
it does exactly what I want it to the first time
but every subsequent time it reverses direction much faster than the first.
I'm not 100% sure, but I think it's because the "dist_test" var is changes faster, but I have no idea why that would be happening.
I don't have any global variables that could be effecting them, so I don't know how they can act differently.
Thanks
What I want this other entity to do is to move forward for 50 frames and then reverse direction.
here's the action that I am using:
Code:
action pulse() { var dist_test = 0; var move_dir = 85; my.pan = you.direction; set(my, PASSABLE); while (my) { c_move (me, vector(move_dir*time_step, 0, 0), nullvector, IGNORE_PASSABLE); dist_test ++; if (dist_test == 50) { move_dir = -85; wait(-1); } wait(1); } }
it does exactly what I want it to the first time
but every subsequent time it reverses direction much faster than the first.
I'm not 100% sure, but I think it's because the "dist_test" var is changes faster, but I have no idea why that would be happening.
I don't have any global variables that could be effecting them, so I don't know how they can act differently.
Thanks