Posted By: JohnnyIsDutch
undeclared identifier - 07/28/10 16:13
Hello all,
i have a problem with my code:here my acklog with the error
i have a problem with my code:
Code:
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////// O.w.n..c ////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// function main() { if (!connection) error("The Server is offlinea"); else while (dplay_status < 2) wait(1); // wait until the session is opened or joined dplay_localfunction = 2; // run actions both on server and client level_load ("O.w.n..wmb"); vec_set(camera.x, vector (-600, 0, 100)); // set a proper camera position if (connection & CONNECT_SERVER) // this instance of the game runs on the server ent_create ("cbabe.mdl", vector (100, 50, 40), Player); // then create the red guard! else // otherwise, it runs on a connected client ent_create ("cbabe.mdl", vector (-100,-50, 40),Player); // create the blue guard } function camera_follow(ENTITY* ent) { while(1) { vec_set(camera.x,vector(-128,0,45)); vec_rotate(camera.x,ent.pan); vec_add(camera.x,ent.x); vec_set(camera.pan,vector(ent.pan,-10,0)); wait(1); } } action Player() { { var walk_percentage = 0; while (1) { if (my.client_id == dplay_id) { // the following code runs on the player's client only my.skill1 = key_w - key_s; // forward/backward send_skill(my.skill1,SEND_UNRELIABLE|SEND_RATE); // send movement request to the server my.skill2 = key_a - key_d; // left/right rotation send_skill(my.skill2,SEND_UNRELIABLE|SEND_RATE); // send rotation request to the server } if (connection & CONNECT_SERVER) { my.pan += my.skill2*5*time_step; // rotate the entity using its skill2 var distance = my.skill1*5*time_step; c_move(me, vector(distance,0,0), NULL, GLIDE); // move it using its skill1 walk_percentage += distance; ent_animate(me,"walk",walk_percentage,ANM_CYCLE); // animate the entity wait(1); } wait (1); } }
Quote:
Log of A8 Engine 8.02.0 run at Wed Jul 28 18:08:23 2010
Johnny Reinders on Windows NT/2000/XP version 6.1 Build 7600
Options O.w.n..c -cl -sv -diag -t.
App: E:\Program Files\GStudio8\acknex.exe in E:\Program Files\GStudio7\work\O.w.n\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
Development version
30 days left
Mouse found
Speakers (2- BCD3000) opened
ATI Mobility Radeon X1400 pure T&L device 1ff9 detected
D3D device ATI Mobility Radeon X1400 1ff9 selected.
ackphysx.dll opened
ackwii.dll opened
Compiling O.W.N..C - [Esc] to abort....
Error in line 19:
'Player' undeclared identifier
< ent_create ("cbabe.mdl", vector (100, 50, 40), Player); // then create the red guard!
>
.. 0.102 sec
Error compiling O.W.N..C
Error E355: Startup failure - any key to abort
Program aborted
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D
Disconnect,connection,engine,nexus..ok
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
(c) Conitec - www.3dgamestudio.com
30 days left
Unfreed: 939, INC, 2136 bytes
Close window at 4.192
Johnny Reinders on Windows NT/2000/XP version 6.1 Build 7600
Options O.w.n..c -cl -sv -diag -t.
App: E:\Program Files\GStudio8\acknex.exe in E:\Program Files\GStudio7\work\O.w.n\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
Development version
30 days left
Mouse found
Speakers (2- BCD3000) opened
ATI Mobility Radeon X1400 pure T&L device 1ff9 detected
D3D device ATI Mobility Radeon X1400 1ff9 selected.
ackphysx.dll opened
ackwii.dll opened
Compiling O.W.N..C - [Esc] to abort....
Error in line 19:
'Player' undeclared identifier
< ent_create ("cbabe.mdl", vector (100, 50, 40), Player); // then create the red guard!
>
.. 0.102 sec
Error compiling O.W.N..C
Error E355: Startup failure - any key to abort
Program aborted
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D
Disconnect,connection,engine,nexus..ok
A8 Engine - Trial Edition V8.02.0 - Jul 27 2010
(c) Conitec - www.3dgamestudio.com
30 days left
Unfreed: 939, INC, 2136 bytes
Close window at 4.192