Posted By: the_mehmaster
Most efficient way of rendering stars? - 08/04/09 09:13
What is the most efficient way of rendering stars, taking in quality and speed.
I wish to render many, many stars. A similar amount of detail to the game 'sins of a solar empire'.
Any help appreciated!
P.S: I did use the search function, couldn't find much.
Posted By: Claus_N
Re: Most efficient way of rendering stars? - 08/04/09 11:39
A skycube with lots of stars?
Edit: or maybe using particles, but it wouldn't be as efficient as the skycube afaik.
Posted By: MMike
Re: Most efficient way of rendering stars? - 08/04/09 14:20
i used for my space games, particles, or draw_3d points, based on a vector array , distribution.
and using vec_to_screen functions.
particles /points works best..
Skycube is OLd fashion... and blur etc etc.. and they dont blink, etc etc..
Posted By: the_mehmaster
Re: Most efficient way of rendering stars? - 08/07/09 08:25
Do you have some example code using particles/point3ds?
Posted By: MMike
Re: Most efficient way of rendering stars? - 09/29/09 21:23
i have my code.. og that screen shot you see, that uses nice stars, but im upgrading, this, to a Universe sandbox program, so you can tweak starts, number, etc..