Terrain question

Posted By: Marky Mark

Terrain question - 10/01/06 18:43

Hey,

I have a simple question. I want to make a quite big terrain for my game. I don't know how to texture it easly and to make it looks good. I want a terrain with different types of grass, like in any fields... and I have some roads to put in the level.

What is the best way to texture it well, and to put some roads?

Also, what is the best terrain format? hmp or mdl?

Thanks
Posted By: Stormking

Re: Terrain question - 10/02/06 04:39

I have the standard version of A6 so I dont have access to the hmp part of Med. Having said that, I have fournd some very good editors, "Bryce, Geoscape, Nems Terrain Gen. and each has its benifits.

They say that MDL takes less time to compile, I like Nems Terrain Gen. It exports to the .map format. Now the compilation time is extended based on the size of your terrain but I find the benifits to be exceptional. Geoscape does directly export the the MDL format if you so choose and It is decent in its own right. It has good textureing mode according to the height of your land. Bryce is a top of the line editor with many benifits also.

It all depends on how detailed you wish to go, I'm sorry I cant say much about the HMP format, someday I will upgrade probably straight to the COM edition. The chunked terrain system allows for large terrain levels I've been told and the texturing mode in MED is supposed to be good.

anyway, I hope this helps you in your decision making, its the best Info I can provide.

Take care.
Posted By: Marky Mark

Re: Terrain question - 10/03/06 21:27

I tried al those softwares, andI just don't understand how some people get very nice looking terrain... I made a big terrain with a nice texture on it and in 3dgs its full of blur, and the terrain editor is not very flexible... anyway.. I just need a simple Big grass terrain with some roads on it... how could I do this?
Posted By: Marky Mark

Re: Terrain question - 10/03/06 22:17

ok i found .. sry for the post
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