Posted By: broozar
portal - 10/20/07 21:07
well, it's out since the 10th of october, and noone wrote a line about it. so it's my honor to be the 1st.
portal's been one of my most eagerly awaited games from the moment on i saw the 1st trailer, the i came across narbacular drop, which is the inofficial predecessor to portal. well, yesterday i decided to install steam and dl it.
the principle of creating portals and solving puzzles, getting around guns completely without shooting once in the game is pretty appealing and doesn't wear out. well, as you can well do the game in 2 1/2 hours, it can't do. $20 for hardly three hours of gaming experience is questionable. however, after you completed the game, you have the chance to replay certain districts at an advanced difficulty level. nice idea, though nothing special.
from the graphical aspect, it's hard to judge. the boss looks awesome and shaderwise it's well done, though you don't lose the feeling that it's all hollow cubes with normal mapped textures, levels look like they have been vacuum cleaned just before the player entered - and the cleaner has taken everthing with it, tables, chairs, details of any kind. in fact, it reminds me of hl-1 level design, hollow cubes and a tile texture for all 4 walls.
in the end, you get more to see, the levela become more advanced and vary more, and the credits music is sooo funny - that alone makes the game worth to play.
may the companion cube with you!
portal's been one of my most eagerly awaited games from the moment on i saw the 1st trailer, the i came across narbacular drop, which is the inofficial predecessor to portal. well, yesterday i decided to install steam and dl it.
the principle of creating portals and solving puzzles, getting around guns completely without shooting once in the game is pretty appealing and doesn't wear out. well, as you can well do the game in 2 1/2 hours, it can't do. $20 for hardly three hours of gaming experience is questionable. however, after you completed the game, you have the chance to replay certain districts at an advanced difficulty level. nice idea, though nothing special.
from the graphical aspect, it's hard to judge. the boss looks awesome and shaderwise it's well done, though you don't lose the feeling that it's all hollow cubes with normal mapped textures, levels look like they have been vacuum cleaned just before the player entered - and the cleaner has taken everthing with it, tables, chairs, details of any kind. in fact, it reminds me of hl-1 level design, hollow cubes and a tile texture for all 4 walls.
in the end, you get more to see, the levela become more advanced and vary more, and the credits music is sooo funny - that alone makes the game worth to play.
may the companion cube with you!