Posted By: sivan
terrain lod corrupt behaviour with shadow_stencil 8 - 10/30/14 10:48
hi Jcl,
I nearly forget about this bug I discovered at least a year ago, now I prepared a little example project for you: https://www.dropbox.com/s/9gf657fv9fl3nbj/_____terrain_lod_problem_A8454.zip?dl=0
terrain lod is switching to lower resolution in some camera pan and tilt angles (I cannot define when), only when shadow_stencil is set to 8, and works fine with -1,0 and 1. sadly it makes pssm incompatible with terrain lod.
regards,
Ivan
I nearly forget about this bug I discovered at least a year ago, now I prepared a little example project for you: https://www.dropbox.com/s/9gf657fv9fl3nbj/_____terrain_lod_problem_A8454.zip?dl=0
terrain lod is switching to lower resolution in some camera pan and tilt angles (I cannot define when), only when shadow_stencil is set to 8, and works fine with -1,0 and 1. sadly it makes pssm incompatible with terrain lod.
regards,
Ivan