Posted By: ExtraCortex
WED problems to solve - 05/21/07 22:52
A improved WMP to WMB converter
Yes, static shadows could be better, and quicker to calculate.
We could have an option in the entities menu in WED that would be called "Static entitie", it means, an entitie that couldn't have any behaviour, and could produce a static shadow like any block in the map.
Wed could be more like Valve hammer editor
I think Wed could be better than he is actually... Take ideias from valve's editor.
And you should allow concave blocks.
A map problems detector like Valve Hammer
Yes, that way errors like perpendicular textures, planes too narrow and soo on would disappear.
If you look at valve hammer you see a map error checking option and corrector.
That would be very cool.
WED Scale tool is hard to use
We could have a scale tool that would only scale one face, relative to the view, like in PowerPoint when you create a square, you can resize it using the dots in front of each face.
WED Knife tool
Dont misunderstand me about these posts, i'm trying to give ideas because i see great potencial in 3DGS, i know some of them are very very difficult to implement, but its worthy.
Like Valve Hammer, Wed could have a knife tool:
Block being cutted
Yes, static shadows could be better, and quicker to calculate.
We could have an option in the entities menu in WED that would be called "Static entitie", it means, an entitie that couldn't have any behaviour, and could produce a static shadow like any block in the map.
Wed could be more like Valve hammer editor
I think Wed could be better than he is actually... Take ideias from valve's editor.
And you should allow concave blocks.
A map problems detector like Valve Hammer
Yes, that way errors like perpendicular textures, planes too narrow and soo on would disappear.
If you look at valve hammer you see a map error checking option and corrector.
That would be very cool.
WED Scale tool is hard to use
We could have a scale tool that would only scale one face, relative to the view, like in PowerPoint when you create a square, you can resize it using the dots in front of each face.
WED Knife tool
Dont misunderstand me about these posts, i'm trying to give ideas because i see great potencial in 3DGS, i know some of them are very very difficult to implement, but its worthy.
Like Valve Hammer, Wed could have a knife tool:
Block being cutted