Posted By: MatAllum
World position of pixel - 04/24/15 02:37
Is there any function, or any way in general, to retrieve the world position of a given pixel of a model's lightmap?
Posted By: DLively
Re: World position of pixel - 04/24/15 04:21
You can use HLSL to solve this not so trivial task.
You can look into shaders here -->
click here and be awesome
Posted By: MatAllum
Re: World position of pixel - 04/24/15 11:06
I thought it was pretty much a one-way trip from shaders to rendering. Given that I'm trying to retrieve the positions back into lite-C, I'm guessing I need to consider other options.
Posted By: Anonymous
Re: World position of pixel - 04/24/15 13:54
Simple work around is to place a floating vertex on the pixel inside med and find the vertex pos.
However if you want to find several spots you may want to look into the HitBox/HitZone code Superku do with the second skin as a color field for hit spots and head shoots.
http://www.coniserver.net/coni_users/web...4_4_2_3_2_2.htmJust idea's no solution
Mal
Posted By: DLively
Re: World position of pixel - 04/24/15 13:59
Yes, that would work too I suppose, however with much less accuracy - And could cause problems If the model is going to be animated (Especially, Especially if the model is animated already [depending on the amount of frames, and the exact vertex position needed to be updated]).