[Help]how will i convert this code .wdl script into .c

Posted By: Rye

[Help]how will i convert this code .wdl script into .c - 02/09/09 04:46

its in wdl how do i change it in lite c?...

#include<acknex.h>
#include<default.c>

define idle 1;
define attacking 2;
define dead 3;
define status skill1;
define health skill10;

string shell_mdl=<shell.mdl>;

function fire_bullets();
function move_bullets();
function remove_bullets();


function main()
{

fps_max=80;
level_load("sample.wmb");
}

function fire_bullets()
{
proc_kill(4);
while(mouse_left==on){ got_shot(); wait(1); }

ent_create(shell_mdl,camera.x,move_bullets);
}

function got_shot()

{

if (you.skill30 != 1) {return;}

my.health -= 35;

if (my.health <= 0)
{

my.status = dead;
my.event = null;
return;

}
else
{
my.status = attacking;

}

}
function remove_bullets()
{
wait(1);
ent_remove(my);
}


function move_bullets()
{
var bullet_speed;
my.enable_impact=on;
my.enable_entity=on;
my.enable_block=on;
my.event=got_shot;
my.pan=camera.pan;
my.tilt=camera.tilt;
bullet_speed.x = 50 * time;
bullet_speed.y=0;
bullet_speed.z=0;
while(my!=null)
{
c_move(my,bullet_speed,nullvector,ignore_you);
wait(1);
}
}

function move_enemy_bullets()

{

var bullet_speed;
my.skill30 = 1;
my.enable_impact = on;
my.enable_entity = on;
my.enable_block = on;
my.event = remove_bullets;
my.pan = you.pan;
my.tilt = you.tilt;
bullet_speed.x = 50 * time_step;
bullet_speed.y = 0;
bullet_speed.z = 0;
while (my != null)
{
c_move (my, bullet_speed, nullvector, ignore_you);
wait (1);

}

}

function hurt_player()
{
if(you.skill30 !=1){return;}
my.health - = 20;
}

action my_enemy()
{
var idle_percentage=0;
var run_percentage=0;
var death_percentage=0;
var content_right;
var content_left;

my.polygon=on;
my.health=100;
my.enable_impact = on;
my.event=got_shot;
my.passable=on;
my.status = idle;
while(my.status !=dead)
{
if(my.status == idle)
{
ent_animate(my,"stand",idle_percentage,anm_cycle);
idle_percentage +=5 * time;

if(vec_dist(player.x,my.x)<1000)
{
if((c_scan(my.x,my.pan,vector(120,60,1000), ignore_me) > 0 ) && (you==player))
{

my.status=attacking;
}

}
}
if(my.status == attacking)
{
if(c_content(content_right.x,0) + c_content(content_left.x,0)==2)
{

vec_set(temp, player.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp);
}
if(vec_dist(player.x,my.x) > 500)
{
vec_set(content_right,vector(50,-20,-15));
vec_rotate(content_right,my.pan);
vec_add(content_right.x, my.x);
if(c_content(content_right.x,0) ! =1 )
{
my.pan + = 5 * time;
}
vec_set(content_left,vector(50,20,-15));
vec_rotate(content_right,my.x);
vec_add(content_right.x,my.x);
if(c_content(content_left.x,0) ! =1)
{
my.pan -= 5 * time;
}
c_move(my,vector(10 * time, 0 , 0), nullvector,glide);
ent_animate(my,"run", run_percentage,ANM_CYCLE);
run_percentage += 6 * time;
}
else
{
ent_animate(my,"attack",100, null);

}

if((total_frames % 80)==1)
{
vec_for_vertex(temp, my ,8);
ent_create(shell_mdl,temp,move_enemy_bullets);
}


if(vec_dist(player.x,my.x) > 1500)
{
my.status=idle;
}
}
wait(1);
}
//while(death_percentage < 100)
// {
// ent_animate(my,"death", death_percentage,null);
// death_percentage +=3 * time;
// wait(1);
//}
// my.passable=on;
}
action players_code
{
player=my;
my.invisible=on;
my.health=100;
my.enable_impact=on;
my.enable_entity=on;
my.event=hurt_player;
while(my.health > 0)
{
c_move(my,vector(20 * (key_w - key_s) * time, 6 * (key_a - key_d) * time,0 ),nullvector,glide | IGNORE_YOU);

if(mouse_left==on)
{
fire_bullets();
}
vec_set(camera.x,player.x);
camera.z = 3;
camera.pan = 5;
camera.tilt =3;
player.pan=camera.pan;
wait(1);
}
while(camera.tilt < 90)
{
camera.tilt +=2 * time;
camera.roll +=1.5 * time;
wait(1);
}
}

action my_enemy()
{
var idle_percentage=0;
var run_percentage=0;
var death_percentage=0;
var attack_percentage=0;
my.polygon=on;
my.health=100;
my.enable_impact = on;
my.event=got_shot;
my.status = idle;
while(my.status !=dead)
{
if(my.status == idle)
{
ent_animate(my,"stand",idle_percentage,anm_cycle);
idle_percentage +=3 * time_step;
if(vec_dist(player.x,my.x)<1000)
{
my.status = attacking;
}

}

if(my.status == attacking)
{
vec_set(temp, player.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp);
if(vec_dist(player.x,my.x) > 50)
{
c_move(my,vector(10 * time, 0 , 0), nullvector,glide);
ent_animate(my,"run", run_percentage,anm_cycle);
run_percentage += 6 * time_step;
}
else
{
c_move(my,vector(0 * time, 0 , 0), nullvector,glide);
ent_animate(my,"attack",attack_percentage, anm_cycle);
attack_percentage += 6 * time_step;
my.health - = 10;
}

//if((total_frames % 80)==1)
//{
// vec_for_vertex(temp, my ,8);
// ent_create(shell_mdl,temp,move_enemy_bullets);
//}


if(vec_dist(player.x,my.x) > 150)
{
my.status=idle;
}
}
wait(1);
}


while(death_percentage < 100)
{
ent_animate(my,"death", death_percentage,null);
death_percentage +=3 * time;
wait(1);
}
my.passable=on;
}
Posted By: Kaizen_31

Re: [Help]how will i convert this code .wdl script into .c - 02/09/09 05:06

that's not good..

hmm...after i convert that what will you do next??
you gonna paste that in your game??

just read the migration to lite-C you will find out how to convert a C script to lite C
Posted By: unknown_master

Re: [Help]how will i convert this code .wdl script into .c - 02/09/09 07:31

hey rye just give me 500 pesos to compile that .wdl code...just pm me if youre ready to give...actually your code is already convert...i will wait for your response...i know that you need it right??
Posted By: Quad

Re: [Help]how will i convert this code .wdl script into .c - 02/09/09 07:57

it looks like some code from the Aum

aum 55-61 converted already:
http://www.opserver.de/wiki/index.php/AUM_Lite-C_Conversions
Posted By: Rye

Re: [Help]how will i convert this code .wdl script into .c - 02/09/09 09:46

thanks sir quadraxas..
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