Posted By: D3D
Questions about Lite-C - 02/14/07 20:13
1: Lite-C can use OpenGL. Can I use my Game Programming Gems books based on OpenGL?
2: Will Lite-C replace C-Script in the near future?
3: Is it better to start learning Lite-C now instead of C-Scripting or do I need both?
4: Can I do everything with Lite-C language I can do with my A6 Commercial edition?
5: Are A5/A6 plugins suported with Lite-C?
6: How many physics objects are available in Lite-C?
7: How many players may connect in multiplayer with Lite-C?
On the forum I read people talk about with the Lite-C language you are able to create -small- games/app with the Lite-C language. What does it mean? You can't create big games at least as big as one can do with A6?
Do I really need Lite-C if in the future i'll upgrade to A7 commercial? Or is it just a handy tool to extend my current possibilities with A6 and upcomming A7!?
Thank you.
2: Will Lite-C replace C-Script in the near future?
3: Is it better to start learning Lite-C now instead of C-Scripting or do I need both?
4: Can I do everything with Lite-C language I can do with my A6 Commercial edition?
5: Are A5/A6 plugins suported with Lite-C?
6: How many physics objects are available in Lite-C?
7: How many players may connect in multiplayer with Lite-C?
On the forum I read people talk about with the Lite-C language you are able to create -small- games/app with the Lite-C language. What does it mean? You can't create big games at least as big as one can do with A6?
Do I really need Lite-C if in the future i'll upgrade to A7 commercial? Or is it just a handy tool to extend my current possibilities with A6 and upcomming A7!?
Thank you.