Wondering about shader performance of my card

Posted By: Lennart_hillen

Wondering about shader performance of my card - 02/23/05 06:01

hello guys,

I recently bought the card : XFX Geforce 6600GT 128mb PCIX for 219 euro,
but today I heard something about that geforce sometimes doesn't run the gs shaders or something like that
Since I'm a total Hardware n00b and have no knowledge about this subject whatsoever, I was hoping some of you guys knew whether this was true or not.
I bought this card because the shop reccomended this card to me, but I'd rather be able to play around with the gs shaders
Anyone knows anything?

Regards,

Lennart H.
Posted By: Sebe

Re: Wondering about shader performance of my card - 02/23/05 07:34

I've a GeForce 6800 GT, it has exactly the same Shaders as your GF 6600 GT. And I never had any problem The GF 6600 GT is the best you could have bought.
Posted By: Lennart_hillen

Re: Wondering about shader performance of my card - 02/23/05 16:45

Now that was the reply I was looking for
*Drags himself into bed after not havening slept for over 3 days*


Thx Sebe for the reaction
Posted By: VampireLord

Re: Wondering about shader performance of my card - 02/24/05 07:37

Don't want to open a new thread....I don't know if this has been answered before but when trying out devinfo i get the following info which i can't believe to be true as my card is running fine with pixel and vertex shaders 2.0

Anybody? Software error or is ATI actually ripping its customers?



Driver: ati2dvag.dll
Description: RADEON 9600 SERIES
DriverVersion: 661827
VendorId: 4098
DeviceId: 16722
SubSysId: 2083067723
Revision: 0

DeviceType: 1
AdapterOrdinal: 0
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA DYNAMICTEXTURES
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Presentation Intervals: IMMEDIATE ONE
Cursor Caps: COLOR
Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM
DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL
HWRASTERIZATION PUREDEVICE
Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW COLORWRITEENABLE TSSARGTEMP BLENDOP
Raster Caps: DITHER ZTEST FOGVERTEX FOGTABLE MIPMAPLODBIAS ZBIAS FOGRANGE ANISOTROPY WFOG
ZFOG COLORPERSPECTIVE
Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Src Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA
Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR BOTHSRCALPHA BOTHNVSRCALPHA
Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD
Texture Caps: PERSPECTIVE POW2 ALPHA TEXREPEATNOTSCALEDBYSIZE NONPOW2CONDITIONAL PROJECTED
CUBEMAP VOLUMEMAP MIPMAP MIPVOLUMEMAP MIPCUBEMAP CUBEMAP_POW2 VOLUMEMAP_POW2
Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
MAGFANISOTROPIC
Cube Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Volume Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE
Volume Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE
Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG
MaxTextureSize: 2048x2048
Max Volume Extent: 1024
Max Texture Repeat: 2048
Max Texture Aspect Ratio: 2048
Max Anisotropy: 16
Max Vertex W: 10000000000.000000
GuardBand L/T/R/B: -960.000000 / -960.000000 / 2880.000000 / 2880.000000
Extents Adjust: 0.000000
Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR
FVF Caps: TEXCOORDCOUNTMASK PSIZE
Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED
ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA
BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA PREMODULATE
MODULATEALPHA_ADDCOLOR MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR
MODULATEINVCOLOR_ADDALPHA BUMPENVMAP BUMPENVMAPLUMINANCE DOTPRODUCT3
MULTIPLYADD LERP
Max Texture Blend Stages: 8
Max Simultaneous Textures: 8
Vertex Processing Caps: TEXGEN MATERIALSOURCE7 DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER TWEENING
Max Active Lights: 8
Max User Clip Planes: 6
Max Vertex Blend Matrices: 4
Max Vertex Blend Matrix Index: 37
Max Point Size: 256.000000
Max Primitive Count: 1048575
Max Vertex Index: 16777215
Max Streams: 16
Max Stream Stride: 1024
Vertex Shader Version: 1.1
Max Vertex Shader Const: 256
Pixel Shader Version: 1.4
Max Pixel Shader Value: 340282346638528860000000000000000000000.000000
Posted By: PHeMoX

Re: Wondering about shader performance of my card - 02/25/05 08:22

That's plain bull*** (sorry) hehehehe, don't worry, your ATI 9600 card will run shader version 2.0 fine.... Don't know how or why it shows 1.4 and 1.1 though... But if you like me, don't had any problems with running vertex/pixel shader v 2.0, well then what does it matter? I've got a Ati radeon 9600 256mb...

Cheers
Posted By: PHeMoX

Re: Wondering about shader performance of my card - 02/25/05 08:26

Quote:

hello guys,

I recently bought the card : XFX Geforce 6600GT 128mb PCIX for 219 euro,
but today I heard something about that geforce sometimes doesn't run the gs shaders or something like that
Since I'm a total Hardware n00b and have no knowledge about this subject whatsoever, I was hoping some of you guys knew whether this was true or not.
I bought this card because the shop reccomended this card to me, but I'd rather be able to play around with the gs shaders
Anyone knows anything?

Regards,

Lennart H.




Hmmmm, the only thing I know is, that some shaders tend to work with only Nvidia cards, and other only with Ati cards; but mostly the shaders will work on both... Also with the XFX cards, Nvidia did rip off some features when I'm not mistaken, to be able to lower the price of the 3d gfx card.. I think this card was advised to you because of it's price mainly, but in the near future I wouldn't buy such a stripped card, though please correct me if I'm wrong about the card being stripped a bit..

Cheers
Posted By: qwerty823

Re: Wondering about shader performance of my card - 02/26/05 01:37

The reason why it only shows ps1.4 and vs1.1 is that tool used the 6.22 engine which is DX8. Those are the highest shader versions supported under DX8, so thats all it will report. I could post the source if someone wants to redo it for DX9. It wouldnt be hard, I just dont have the time.

Besides, there is already a shader version variable in the newer engine, so you could just look at that if you want to be sure.
Posted By: MACE

Re: Wondering about shader performance of my card - 03/01/05 00:12

is it possible for this fellow to be correct and that his card only has the p.s shader and v.s shader listed??the old version of this card the radeon 9600 only support what is listed above....i have the radeon 9600 SE....it has the newer pixel and vertex shaders....I bought it for that reason...however i am not an expert
Posted By: qwerty823

Re: Wondering about shader performance of my card - 03/01/05 01:34

I have a Radeon 9600 Mobility in my laptop, and under DX9 it supports ps2.0 and vs 2.0. Im pretty sure the desktop version of the same chipset supports the same pixel/vertex shader versions.
Posted By: MACE

Re: Wondering about shader performance of my card - 03/01/05 06:31

that may be....not that i want to argue or anything...but can i assume that you laptop is reasonable new...the mobil chipset is probably the same as mine however...i have one of the models that dont support the new shaders its the one i replaced just for 3dgs...but i will look for a site online to confirm this for everyone
Posted By: MACE

Re: Wondering about shader performance of my card - 03/01/05 06:43

sorry i did check out the ati site and saw that there really isnt much different between any of these card...and it did say that the 2.0 and 2.1 were incorperated in all the cards of that chipset so im not shure why he's getting those reading...how odd my old card would support the new shaders????
© 2024 lite-C Forums