Posted By: Captain_Kiyaku
Something like a mirror - 02/15/05 07:58
I have a little shader question :>
Is it possible to project a texture on a tga sprite with alpha mapping? Umm the texture should be the one which is reflecting in the sprite. so you can use it like a little wet part on the bottom, it doesnt have to mirror entitys. just one texture, (well entitys would be great, but i think it will just work with Pro)
I have the Com version, DX9 and PS 1.4 and VS 1.0.. i think lol
So is there something like this? maybe the same reflection from a water shader..
sorry if my english is bad, its late.
Is it possible to project a texture on a tga sprite with alpha mapping? Umm the texture should be the one which is reflecting in the sprite. so you can use it like a little wet part on the bottom, it doesnt have to mirror entitys. just one texture, (well entitys would be great, but i think it will just work with Pro)
I have the Com version, DX9 and PS 1.4 and VS 1.0.. i think lol
So is there something like this? maybe the same reflection from a water shader..
sorry if my english is bad, its late.