Motion Blur Shader

Posted By: Yulor

Motion Blur Shader - 12/31/04 07:16

Has anyone ever tried to make one in 3dgs? I have the two ShaderX^2 books and wolfgang Engel writes alot about them in their. I have the cd, and I can provide you guys with the source code if someone wants to translate it into 3DGS?
Posted By: Davetheave

Re: Motion Blur Shader - 01/17/05 01:26

Well it don't take a shader to make the camera blur. Just use "camera.alpha = 20;" or any other number before 50 and see what i mean. Oh and it requires A6 PRO.
Posted By: ShoreVietam

Re: Motion Blur Shader - 01/17/05 02:17

But there is a problem with other Shaders.
Every pass makes one extra render per frame.
When you got a 3-pass terrain, the terrain gets rendered 3 times with the current camera transparency. The result is an 1/3 blur. To compensate you would have to set the alpha value to a lower level waht makes the models very transparent.

So it would be great when you could give us a look at it. At the moment I only can solve the problem by deactivating the material effect while the camera is transparent what really doesn't look nice...
Posted By: Matt_Aufderheide

Re: Motion Blur Shader - 01/17/05 02:31

The way to make a real motion blur is to use render targets
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