Posted By: Red Ocktober
Um.. everyone is wrong.. you can already do this in A6..
i have shaders that react to lights and so on..just dont use lights..
use objects that you program to act as lights.. its all in the coding..
so basically we are already at Doom3 level of quality..
Quote:
Are there any other ways to achieve those fancy effects(including that style of lighting and shadows) without shaders?
Quote:they just use two geforce 6800 in a SLI configuration. ordinary mid range cards should be as fast in 2 years...
1st off epic is working with future tech and cards we dont even
have avalble to us now
Quote:
they just use two geforce 6800 in a SLI configuration.
Quote:
plop a model in the lvel and watch it turn fully dark black
because there is a shadow on the floor under it
materials and dynamic lights could fix it
but oops only 8 dynamic light an so on an so
i hope i made my point im not trying to bash just trying to get things
lookin better without havin to shader everything
Quote:
Well, that's the way it's been done for years. The model's shading is determined by the floor brightness. Modern games still do it, though the newer high tech engines are going more in the direction of full on dynamic light and shadow. Guess what...they all use shaders.
Quote:
smooth clean model lighting by the light not by the sun
Quote:
no ugly dark black stencil point in wrong direction of the sun