SPOOR (life simulation)

Posted By: Anonymous

SPOOR (life simulation) - 09/04/08 08:10

Here is a workshop project on a simple relationships system.
The task is to create and optimize a self running survival and ecosystem with lite-c.
This is the first step...

(click the logo to download the demo...)

You are the spider group...

Here is a short trailer


...a screenshot and the simple realtion-tree...



mercuryus / gameus!de
Posted By: cro_games

Re: SPOOR (life simulation) - 09/04/08 10:04

Nice work man,I like it.Keep up the good work. laugh
Posted By: ello

Re: SPOOR (life simulation) - 09/04/08 10:24

funky..

but its getting slow really fast here. just a few seconds and the mouse is nearly unmovable...
Posted By: PHeMoX

Re: SPOOR (life simulation) - 09/04/08 10:31

Looks cool, but I'm having those performance issues here as well.
Posted By: Tails01

Re: SPOOR (life simulation) - 09/04/08 11:52

nice project i think, but
i've seen the same game before in a computermagazin.
I think games are better when its your idea.
sry for my bad english

Tails
Posted By: Slin

Re: SPOOR (life simulation) - 09/04/08 14:01

Very nice smile
Do you know "AntMe"? I played it for a short period of time and it is VERY similar :P With the difference, that the "game" is writing the ai in C#, but it should now also be possible with some other languages... I think I should again try to improve my ai... :P
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/04/08 15:04

[edit: AntMe! = cool! - good to learn from...]

...and I love to see my concept and script fits for different types of games wink









Posted By: Jazuar_

Re: SPOOR (life simulation) - 09/04/08 15:15

haha, nice to see the concept fitting lots of styles

has anyone got to the point where they've won or effectively wiped out the enemy?

after 15 mins i had the lag stop my game too, but it still ran, and i could click using the mouse. i just couldn't move the mouse
Posted By: sinnlos

Re: SPOOR (life simulation) - 09/04/08 17:55

Hiya... looks really great.

is it a coincidence that you post this on the release day of Spore (the will wrights game) or is it intended? laugh
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/04/08 18:11

What is "Spore"???? confused grin wink
Posted By: cro_games

Re: SPOOR (life simulation) - 09/04/08 19:52

http://www.spore.com/

Try to change name of project..
Posted By: Slin

Re: SPOOR (life simulation) - 09/04/08 20:03

@cro_games: why should he? o.O

This looks awsome in space too, of course :P And it looks as if it was already quite a bit of work :P
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/04/08 20:07

The name "SPOOR" is well choosen and (more or less) also the date I posted it wink
And of cause I know about Spore(tm) wink

SPOOR is just a workshop project of a life and relation simulation and will never get a "real" public game.

But thanks for the link!


Someone played already SPORE(tm)?
Is it THAT cool as expected?

Posted By: PHeMoX

Re: SPOOR (life simulation) - 09/04/08 20:51

You know in Dutch... Spoor means exactly the same as Spore. I don't think it infringes copyrights. smile
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/05/08 09:22

Tried to speed it up a little bit...
(but it still ends in low fps [here ~500 insects = 10fps])



downloadlink is the same as above
Posted By: Inestical

Re: SPOOR (life simulation) - 09/05/08 09:26

I didn't test it yet, looks cool though wink

Btw, I can't but think that when you say "Perfomance optimized" you mean "We removed the extra loop that was running at each frame to ensure another update" =D
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/05/08 09:33

Quote:
...We removed the extra loop that was running at each frame...

wink something like that - I've learned that from Micro§oft years ago.

No - I've removed all c_move and only animate/size/change the models if they are not clipped.
Next step (and update) will be a new concept on entity interaction (instead of c_scan).
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/08/08 15:21

...if you're interested in the code optimizing process...

the entity interaction system is reset (again) to c_scan.
Called every 10th frame it the fastest way to keep the bugs communication wink

The most important task now is to optimize the render time of the "many" objects.
It currently takes about 50% to 66% of the total time resources.
Posted By: frazzle

Re: SPOOR (life simulation) - 09/08/08 17:01

Runs pretty smooth here wink wink
Creative gameplay, nice work mercuryus smile smile

Cheers

Frazzle
Posted By: Anonymous

Re: SPOOR (life simulation) - 09/11/08 13:01

Next step of evolution: herbivore + carnivore = omnivore
Now the bugs (can) (prefer to) eat meat (and also other dead bugs)

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