Posted By: Slin
3DGSTree - 05/03/07 05:02
I wanted to realize this about 1 year ago but had so much else to do.
But after seeing Damocles Trees, a few days (or already weeks?) ago, I decided to create my own script for generating trees. I started this Project about three days ago and Iīd like to show you what Iīve got up to now.
Itīs far away from beeing finished and not realy usable for real projects, because it muuuuuch to slow. But itīs fun to play around with it.
Iīve got actualy a problem with this, so if you may have a look at it: Link
The trees are generated at the gamestart
depending on the Values set in the modelbehaviors of the trunk:
Here is a picture of some generated trees:
And here is a video I uploaded to YouTube:
http://www.youtube.com/watch?v=TlPcVK0zD_Q
The only features are actually:
-random generated trees (from trunk and branch models and a leave sprite)
-wind animation
What Iīll maybe add is a parallex or normalmapping shader or both for the trunk,
meshdeforming and LOD.
C&C wanted, but please donīt forget that Iīm not an artist
Slin
But after seeing Damocles Trees, a few days (or already weeks?) ago, I decided to create my own script for generating trees. I started this Project about three days ago and Iīd like to show you what Iīve got up to now.
Itīs far away from beeing finished and not realy usable for real projects, because it muuuuuch to slow. But itīs fun to play around with it.
Iīve got actualy a problem with this, so if you may have a look at it: Link
The trees are generated at the gamestart
depending on the Values set in the modelbehaviors of the trunk:
Here is a picture of some generated trees:
And here is a video I uploaded to YouTube:
http://www.youtube.com/watch?v=TlPcVK0zD_Q
The only features are actually:
-random generated trees (from trunk and branch models and a leave sprite)
-wind animation
What Iīll maybe add is a parallex or normalmapping shader or both for the trunk,
meshdeforming and LOD.
C&C wanted, but please donīt forget that Iīm not an artist
Slin