FBX Import Problem

Posted By: milaz

FBX Import Problem - 02/10/13 21:34

Hola!

I have a problem plus a question.

The problem is that i am trying to import a couple of FBX files created in Maya into WED as Meshes but some meshes has flipped faces?

And the question is that the meshes are imported as CONCAVE and it is my first time working with concaves so do i have to change the block type in Map Properties to concave too and do i have to do any changes to Map Compiler too? and any changes in scripting side?

Regards,
Posted By: TerraCratis

Re: FBX Import Problem - 02/10/13 21:56

Do you see dark meshes in Maya when previewing model? You need to use Recalculate Normals function for remove it. To flip it select needed meshes and use Flip Normals
Posted By: milaz

Re: FBX Import Problem - 02/10/13 22:35

Can i do the same thing in WED?
Posted By: milaz

Re: FBX Import Problem - 02/10/13 22:58

Never mind, I solved the problem.

But i am still looking for answer for the following questions please...
The meshes are imported as CONCAVE and it is my first time working with concaves so do i have to change the block type in Map Properties to concave too and do i have to do any changes to Map Compiler too? and any changes in scripting side?
Posted By: ratchet

Re: FBX Import Problem - 02/11/13 00:00

If you import it as model it should work.
Just select all faces of your model on your 3D modeler, and click on recalculate normals outside.
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