6.40.5 Lighting and other problems

Posted By: Daedelus

6.40.5 Lighting and other problems - 08/12/06 23:38



Since the beta thread is locked, I thought I'd post here..
In the image above, the ceiling lamp has a lightrange value of 450.
The blue light beneath the grate has only a value of 75 which is obviously pretty weak.
My question is why is the lamp model blue when the lightrange of the blue light below is nowhere near reaching it?
This wasn't an issue in the prior versions.
Also, in this latest update, I still get seams in my skies


Thanks,
Ryan
Posted By: jcl

Re: 6.40.5 Lighting and other problems - 08/14/06 08:40

The lightrange affects the precomputed lightmaps, and the precomputed lightmaps affect entities above them, regardeless of their distance. Therefore the blue color of your lamp. You can use the unlit flag for preventing this.

See details here: http://www.conitec.net/beta/lighting.htm .

Seams in sky cubes are fixed (I believe) in the recent beta version.
Posted By: Daedelus

Re: 6.40.5 Lighting and other problems - 08/15/06 07:30

Thanks JCL,
That definitely nailed the lighting issue.
Here's a pic of the seam in the sky and script if that helps:



script:

sky skycube
{
type = <free1+6.tga>;
layer = 1;
z=20;
material = mat_sky;
flags = cube,visible;
alpha=100;
}


sky sky_clouds
{
type = <foglayer.tga>; //Rolling Fog
layer = 3;
flags = dome,visible,transparent;
scale_x = 2;
scale_y = 2;
speed_u = 8;
speed_v = 12;
alpha=40;
}
Posted By: old_bill

Re: 6.40.5 Lighting and other problems - 08/15/06 07:34

I think jcl referrs to the latest private beta V6.44.0b, where this problem should be fixed.

old_bill
Posted By: jcl

Re: 6.40.5 Lighting and other problems - 08/15/06 07:45

Yes. The fix will be contained in the soon to be released version 6.50.
Posted By: Daedelus

Re: 6.40.5 Lighting and other problems - 08/15/06 09:19

Awesome! Can't wait
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