Posted By: BoH_Havoc
Collision LOD ? - 09/26/09 23:09
I was wondering if there is a variable which sets lod for collision. For example i'd like the collision engine to always use the model's LOD3 so the engine doesn't have to check that many polygons for collision.
We are rendering huge amounts of modelclusters in our game, and polygon collision slows everything down (there's ~90k polys which all have my.polygon set). We can't use box collision as we are using said clusters. And we can't get rid of the clusters, as we will get an INSANE fps drop when not using clustered models (i'd kill for instancing).
So yeah, if someone can tell me if there is something like a collision lod var, it would be much appreciated
If not, suggestions on a workaround for our problem would be nice, too
cheers
We are rendering huge amounts of modelclusters in our game, and polygon collision slows everything down (there's ~90k polys which all have my.polygon set). We can't use box collision as we are using said clusters. And we can't get rid of the clusters, as we will get an INSANE fps drop when not using clustered models (i'd kill for instancing).
So yeah, if someone can tell me if there is something like a collision lod var, it would be much appreciated
If not, suggestions on a workaround for our problem would be nice, too
cheers