Posted By: sydan
Limit physics collisions? - 05/13/09 16:39
Is there a way to limit physics collisions. I want to stop physics objects from colliding with blocks and terrain. I also need to tell it to ignore certain objects. How do I use push with physics?
I have a player who's physical collisions are managed by and invisible object that is attached to it. However tones of memory is being used in the calculations of collisions between the player and the physics object. I also don't need the physics object to handle map collisions as the player does that.
Anyone know a way?
I have a player who's physical collisions are managed by and invisible object that is attached to it. However tones of memory is being used in the calculations of collisions between the player and the physics object. I also don't need the physics object to handle map collisions as the player does that.
Anyone know a way?