Posted By: Anonymous
obstacle avoidance - 03/20/09 13:32
I'm working on a solid solution combining pathfinding and obstacle avoiding.
The first ray of hope you can watch here:
The objects just react on their direct environment eliminating any collision, avoid any type of obstacles and try to find an other way to their goal (in the center).
This way the objects interact "chaotic" what looks a bit like insects.
There is no "path" included now - the objects have just one point to go to (removed when reached).
The next step of programming will be the recognation of "moving" and "static" obstacles and the interaction with moved objetcs.
The first ray of hope you can watch here:
The objects just react on their direct environment eliminating any collision, avoid any type of obstacles and try to find an other way to their goal (in the center).
This way the objects interact "chaotic" what looks a bit like insects.
There is no "path" included now - the objects have just one point to go to (removed when reached).
The next step of programming will be the recognation of "moving" and "static" obstacles and the interaction with moved objetcs.