Tileable Photo Textures: by Jeff Frazer page: 1 2 3 4 5 |
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Finishing Up: To make the bevel effect create a rectangular selection about 60 x 60. Feather (CTRL-ALT-D) the selection by 2. Now change your foreground color to a relatively dark brown. Select the paint bucket tool and set the opacity option to 70 or 75. Make sure that you have the "Big Board 1" layer selected move the selection to the bottom of the board. We want the selection to only cover the bottom 5 or 6 pixels of the board. |
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Repeat the bevel process to both edges of the joints on each board. (CTRL-S) We're really almost done... I promise! =) Now flatten your image (LAYER -> FLATTEN IMAGE) and make a rectangular selection about 5 pixels wide that is as tall as the entire image. Repeat the bevel process that we used before to bevel the left and right edges of the flattened image. |
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The last thing that we need to do is get our image the correct width. Select the entire image (CTRL-A) and define it as a pattern (EDIT -> DEFINE PATTERN). Now double the width of the canvas. Select the paint bucket tool and set the contents option to pattern, opacity to 100% and tolerance to 255. Now click anywhere in the canvas with the paint bucket tool and our image will fill with our wood texture! Now resize the image so that the width is equal to the height. Remember to make it game friendly (64x64 - 128x128 - 256x256). You have to uncheck the "constrain proportions" options. Save it as a BMP or PCX and... we are outta here! |
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Footnotes: Well, was that as bad as I think it was? Hopefully not! Anyway, making images tile isn't hard... it just takes some patience. I hope that I have provided you with some useful information and that you now understand how to create tileable textures.Here is the texture that I used as well as the one we created. They are in a zip file.
The programs mentioned in this tutorial can be downloaded from the following links:
I would like to hear your feedback about his tutorial. Send me an email at jfrazer@ndmedia.net.
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