Now that we have our camera view setup we can zoom out using the Control XZ Camera (the four point arrow just above the track ball). How far we want to zoom out will depend on the detail we want, so this will vary
with different projects.
We can now build our terrain the way we want using terrains, water, shapes and objects.
Once we have our final image we will click on File, then Render to Disk.
This is where the final setting for our skin comes in. In the dialog box that comes up we can specify our image settings.

Depending on the size of the terrain you are creating you can change these to fit your needs.
We then click the check and render our skin with a unique name.
Step 4
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