Step 4

Now that our skin is rendered we need to have a gray scale image that will represent the height used in MED.

In Bryce 4 we have a great little function located next to the rendering buttons on the left hand side. By clicking the small arrow next to the the buttons we can change our render options.

They were kind enough to include an altitude render which is perfect for our needs.

After checking the Altitude render we again render the image to disk using the same settings as we did earlier with a new mane since this will be our height map.

Step 5

[Terrain Tutorial] [Step 1] [Step 2] [Step 3] [Step 4] [Step 5] [Step 6]