This magazine and the code inside it can be downloaded by clicking here . Unzip the file and run index.html inside the "english\aum50" folder to start the magazine.
Don't copy / paste code from the magazine - use the C-Script files inside the archive! Don't forget to "include" the files that need to be included in your main file.

 
Beginner’s corner:

- Deformable terrains: get a rocket launcher and deform the level as you wish;
- Serious grass: I've seen it in Serious Sam - see how it's done with 3DGS.

Code snippets:

- Morrowing: learn a few more tricks and then say goodbye to the Mighty Guard!

Click the shots below to see their bigger sized versions! Press Back on your browser to return.

Most asked questions:

Haven't got an answer at the forum? Read it here!

Hot features:

New features available in the beta version of the engine.

User contributions:

New user contributions hosted at Acknex Unlimited.

Interviews:

Kazim Kargi, the author of Simmobil, creates a driving simulator that combines intelligent pieces of 3DGS-based software with custom built hardware. Read the interview and check the screenshots to find out more about him and his project.

I'm George Pirvu and I am in charge with the Acknex User Magazine. My email address is george@acknex.net; feel free to contact me if you have any questions.
 
P.S: I try to use textures from standard.wad for all my demos in all the AUM editions.