Engine preview in Med

Models can be previewd in Med using the Acknex engine.

session_connect improvment

Session_connect will wait by itself until a connection is established; therefore, it isn't necessary anymore to write the code that takes care of that.

Unlimited terrain

Unlimited Terrain is now supported by automatically splitting terrain into a stream of separate chunks. The chunk size is controlled by the terrain_chunk variable.

Bones animations to vertex animations

Med can convert bones animations to vertex (point) animations.