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Effect Usage (part 3)
Template levels for each effect
are included in the 'templates' directory. These template levels demonstate the scalability and intensity-variation of the effects. The explosion and gate effects can be triggered by pressing the 'B' key while running the template levels. These short scripts demonstrate how easily you can trigger the effects from any script. I have included a special version of the fireball script. Open 'Fireball.wmp', 'build' the level and start it. Robot1 is awaiting you with his new firey toys. :) The usage of the effects is explained one by one on the following pages. |